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121

Originally Posted by 40k Radio
Q: Grav Amp lets you reroll wounds, that's the only information on it that has come out so far.
A: Grav Amp allows you to re-roll failed wounds and armor penetration with grav weapons.

Q: Are Vanguard Vets for sure FA or Elites?
A: They are elite.

Q: Does Vulkan get Eternal Warrior?
A: No.

Q: How many points is Vukan and does he still mastercraft Thunder Hammers?
A: Vulcan is 190 and he no longer upgrades thunder hammers to MC.

Q: Can you mix your army. Like have some units be ultra marines and others be salamanders?
A: Yes. They're allowed to ally out of the same codex.

Q: Can Independent Characters (captain, chapter masters, techmarines,etc) take centurion armour as part of their wargear?
A: No, that is not a wargear option.

Q: Can non-Black Templar armies (homebrew/unknown founding chapters) choose the Black Templar Chapter Trait? If they can do they have to take Crusader Squads instead of Tactical Squads?
A: The writing on it is a little vague. I would say yes but it may need a FAQ to clear it up.

Q: Any Salamander Relics?
A: No Sally Relics. The are space marine relics shared by all chapters.

Q: Any idea how grav weapons work against units with mixed armor saves ie Dlord + Wraiths?
A: It does not but I would figure you would wound on the majority armor save.

Q: And do Chapter traits work for allied detachments?
A: No, some SC characters have abilities that effect other units but they must have the same CT to receive that bonus.

Q: Any new pieces of common wargear like DA got (auspexes, infravisors, power field generators, etc.)?
A: Mostly grav weapons, Omniscopes, new weapon types for the AA weapons and generally moving wargear to be inline with 6th Ed.

Q: I keep hearing Vulkan twinlinks Melta and is the same, although it would be a mercy if someone came out and said there are no MC thunder hammers. Can you please confirm? Also I just saw on Natfka that Sallies get to re-roll armour saves from flame weapons including Melta- does this mean invul saves as well?
A: 1)Vulkan TL meltas
2) He does not master craft TH anymore.
3) Only works on flame weapons which are on 56 of the Rulebook.

Q: How many points for Kantor and Vulcan?
A: 1)Kantor 185
2)Vulkan 190

Q: Sorry - meant if you have an allied detachment of say Ultramarines with Tau, do the Ultramarines still benefit from CT despite being Allies?
A: Yes, their abilities will work on that detachment. They do not lose CT for allying.

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Q: Do the AA tanks have to snapshot at ground targets (i.e. do they only have skyfire, but no interceptor?)
A: AA tanks do not have interceptor.

Q: Does honour guard get to keep both their weapon and 2+ save for their new low price?
A: HG get Arti armor and power weapons.

Q: Does Helbrecht gain Orbital Bombardment?
A: Helbrecht does not.

Q: Does Kantor still keep his 12" +1A bubble?
A: yes Kantor does.

Q: Thanks for the answer, do crusader squads have any other special rule besides ATSKNF and Chapter tactics?
A: No BT do not.

Q: How many points is a LS typhoon?
A: Typhoon 75 points

Q: How many points for a Dakka Pred/Las Pred?
A: Las 140 and Dakka 95

Q: Did they reduce the cost of the Captain?
A: Captain is 90

Q: Can models with different chapter tactics be in the same detachment? i.e. Can I take UM and IF in the same primary army then ally in some DA if I wanted them?
A: No they would have to ally those detachments together.

Q: How does work sergeants on tac squads? there is an extra cost for sergeant and veteran sergeant like dark angels?
A: Same as DA

Q: Any changes on attack bikes in cost, size of unit, etc.?
A: Attack bikes are now 45

Q: Is there any unit or weapon in the new codex with Interceptor rule?
A: No

Q: Any changes on Land Speeders?
A: Same

Q: Are crusader squad availabe to other chapter tactics than BT?
A: No

Q: Do Kantor and Helbrecht both have W4 A4 like the generic chapter masters now apparently get?
A: Yes

Q: Are Lysander's stats the same, wounds and such?
A: Same

Q: Legion of the damned weapon costs and special rules?
A: Went down and all their shooting attacks ignore cover.

Q: Can you go a little bit deeper into what the Chapter Relics are?
A: Going to cover on the show.

Q: Am I right to assume that generaly speaking, the costs of units and vehicles that are also in the DA book are the same as they are in that book?
A: Pretty close to each other.

Q: Is the Storm Talon the same cost as in Death from the Skies?
A: Yes.

Q: Can you use characters from a different Chapter than the one whose trait you are using? In other words, can I make an Iron Hands chapter but still use Tigurius, for example?
A: No.

Q: Does the Tactical trait affect only infantry units or does it affect vehicles too?
A: Yes.

Q: Do SM get their own Warlord Traits table, and if so, what are the traits?
A: Yes, we will cover it on the show.

Q: Does Calgar get to pick his traits or does he just get 3 rolls on the tables?
A: Three rolls on the chart, re-roll doubles.

Q: how do Grav weapons work on models who don't have armor saves (like Daemons)?
A: I would say a 5+, might be FAQed.

Q: Any change to shotguns?
A: Shotguns S4 assault 2.

Q: When you say you can ally out of the same codex, is that through the actual ally rules, or that you can mix two armies and their Chapter tactics?
A: You have to ally the two detachments.

Q: Raven Guard CT: is Stealth handed out to Vehicles too?
A: Yes, models in the detachment gain stealth.

Q: Khan: How much does he cost? How much does Moondrakkan cost?
A: Khan 125 and bike 25.

Q: Has the war gear for normal terminators changed .... Ie Can they take combi weapons?
A: No

Q: Any improvements to regular captains not previously mentioned? ie cheaper or wargear options besides the relics?
A: Pretty close to the same.

Q: Terminators of either type cheaper?
A: No.

Q: Scout bikers still lay mines or is that different?
A: Yes.

Q: Can we get elaboration on the Stalker? All I know right now is "S:7 Heavy4"
A: S7 AP4 Range 48"

Q: Can it split fire or something?
A: You can split fire

Q: Any special rules, or is it basically just two glorified AA-Autocannons?
A: Glorified Autocannon

Q: What is the range on the Hunter's gun?
A: 60"

Q: The Ultramarines' Tactical Doctrine only re-rolls 1's for shooting, right?

Q: Have Tigurius' stats changed at all?
A: Stats are the same.

Q: Does a bike Captain only make a bike squad a Troop if it numbers exactly 5 bikes, or or can it be a full "8 man + attack bike" squad?
A: At least 5 bikes can be up to 8.

Q: Anything changed with assault squads? Can they be taken as troops? A: 17pts and can't be troops.

Q: Can command and honor guard take jump packs?
A: No.

Q: Do librarians have invuln saves? If not, can they buy them as upgrades?
A: Only in Terminator Armor.

Q: Do any of the characters or chapter tactics give fearless or stubborn?
A: No

Q: What about assault squads? Did their cost decrease a little too? Can they finally take meltaguns?
A: 17 Points and No Melta Guns.

Q: So for clarification on the bikes: any 1 bike unit of at least 5 models (of which may be upgraded to an attack bike) can be a troop choice per captain in your army?
A: Correct.

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Q: How many base attacks do Centurions have?
A: Centurions have A1. Centurion Sergeants have A2.

Q: Beyond being 15 pts cheaper, any changes to Sicarius?
A: You get +1 to reserves and no longer seize the initiative on a 5 or 6.

Q: How many power weapons can a Crusader squad take (besides the Sergeant) and is there an option to take a pair of lighting claws (either for normal BT marines or the Sergeant)
A: Power Weapon or Power Fist.

Q: Just to make sure I got it right, Honor Guard get: artificer armour, power weapon, Bolter and bolt pistol for 25 points? That sounds like a good deal even if they don't have a invul save.
A: Yes, but don't forget about the frag and krak grenades.

Q: Does the Ultramarine Tactical Doctrine trait (Rerolling Ones for non-tatical marines) apply to vehicles? (The answer before was unclear)
A: Yes, it says "models" in the detatchment. Vehicles are models.

Q: Does the rule for not taking non-chapter characters apply to Telion?
A: Telion is marked as an Ultramarine character and has CT(Ultramarines).

Q: Just to confirm, chapter tactics affect all models in a detachment, to include vehicles, unless otherwise stated, correct?
A: Yes.

Q: Lastly, is each gun on the Stalker Heavy 4 or is each gun Heavy 2?
A: Stalker is Heavy 4. There is an ability to fire at two separate targets. That will be covered on the next show.

Q: Does the Stalker and Hunter have Skyfire?
A: Yes, but they do not have interceptor.

Кароче на столах быть только Ультре, с поголовыным перебросом 1ц при стельбе и линкованностью у тактичек, и Имперским кулакам с танк хантингом. А еще именники не могут мешаться, если не в союзе, а все уже хотят именного Ульровского Тигурия. Да че уж там, я сам хочу либра за 165 с мл3, особенно учитывая тот факт что дивинацию знает только он.

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Ппц, после таких обьемов инфы, реально начинает ощущаться, что ваха о морячках, остальное в довесок)) Да уж тигурий злодей)

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Revan написал(а):

Ппц, после таких обьемов инфы, реально начинает ощущаться, что ваха о морячках...

Которым потрудились завезти 6-шные правила. Чувствую уйду в волком окончательно  :angry:

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В волков?

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Собственно слухи:
via an anonyous source on Faeit 212
Imperial Guard will release in March 2014 with Steel Legion Plastic Kits and a new Superheavy Tank base on the Baneblade. Baneblade & all other Superheavies will be in the Codex.

via an anonymous source on Faeit 212

March: Imperial Guard; three Plastic Kits for Steellegion & a Turretless Tank Kit, new Steellegion Character (no Yarrik!) Codex-Focus is Cadia & Armageddon

via an anonymous source on Faeit 212

Steellegion will become a redesign, the models will wear "M35 Stahlhelms". There will be Boxes with Soldiers, Command and Heavy Weapons. The Turretless Tank Rumour means a Thunderer / Destroyer Kit. There will be vanilla Strom troopers too.
Imperial Guard & Orks could switch they release dates of January / March

если слух правдив то это будет криг в пластике со своим кодексом. о да, детка
http://cs521114.vk.me/u5483281/doc/9884e32881ff/1362807370_1403017489.gif

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Круче. Это Стальной Легоин. Я в свое время пускал на них стлюни, они ачуитительны.

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это будет внешний вид крига. Стальной легион по беку только в химзащите... Всегда в химзащите. Это вам не криг с замахом на бдсм и не понятно с каких делов они вообще противогазы носят. И танки суперхеви. Блин, скорей бы

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думаю 99% этих слухов не оправдаются
если почитать слухи в разделе Тиранидов, то можно и не такое найти =)

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Ну по модельному ряду что то реально) а вот уже если что то по правилам, то придется ждать, когда реальные правила отделятся от вишлистов)

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Ну вообще да, слухи перед релизом единственные к которым  стоит прислушиваться.

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Alright, Darnok said to take my roll-up and put it in a new thread. Here is everything I've posted over at Talk Wargaming from 40k Radio's podcast this week on the Space Marine rumors (frankly it beats the pants off all the previous stuff I've gotten in the past because these are verbatim rules as read from the codex on their podcast):

The Space Marine Strikeforce is the replacement for the Battleforce. However, it's focused on being a kind of "starter army" box built around a theme of some kind.Every army will get one (possibly more) eventually that will be named after something relevant to that army (example: Wraithhost for Eldar).
General Information:
240 Points for 3 Centurions with Grav-Cannons/Grav-Amps and Hurricane Bolters
Assault Centurions have Move Through Cover
Codex: Space Marines is largely in line with Codex: Dark Angels points wise.
176 Pages in their copy of the codex (same as rumored)
Hunter has "Savant-Lock". When shooting at a flyer you put a marker on it for each miss. The markers stay on the flyer until it leaves the table or is destroyed. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missle hits.
Artwork is nice, and book is Space Marines more in a general form. More updated fluff, not just the rehashed fluff.
Some of the classic Black and White was colored, but a lot of new art too.
Book is in sections for each founding chapter (plus the Black Templars)) and a large number of the Successor Chapters to help players know who should be using what rules.
Salamanders don't really have any successor chapters because their chapter had suffered a large number of casualties so they have a larger number of Marines in their chapter.
"Equivalent to Forge World background" in terms of fluff.
Forgeworld fluff included in the codex.

Warlord Traits (Only One Chart for the Codex):
1. Angel of Death - Warlord and his unit have the Fear special rule.
2. Imperium Sword - One use only. Declare that your Warlord is using this at the start of one of your assualt phases. The Warlord and his unit have the Furious Charge special rule until the end of the turn.
3. Storm of Fire - One use only. Declare that your Warlord is using this at the start of one of your shooting phases. For the duration of that phase a single friendly unit from Codex: Space Marines within 12" of the Warlord may re-roll any failed to-hit rolls.
4. Rites of War - When taking morale tests friendly units from Codex: Space Marines within 12" of the Warlord use his characteristic instead of their own.
5. Iron Resolve - When determining your assault results add +1 to your total if the Warlord is locked in that combat.
6. Champion of Humanity - If your Warlord causes the enemy Warlord to be removed from play in a challenge he scores D3 extra victory points in addition in the usual amount of points given for slaying the enemy Warlord in this scenario. Note that killing the enemy Warlord in a sweeping advance does not reward these extra victory points.

Chapter Tactics
Successor Chapters - You use whatever chapter tactics of your parent chapter. The ONLY Exception is the Black Templar.
Homebrew - You can pick any tactic you want and use the Special Characters of that chapter. Those characters have to use the same Chapter Tactics as the same Chapter their from.
Allies - "A Space Marine Detachment that has one set of Chapter Tactics MAY ally with another Space Marine Detachment with a different set of Chapter Tactics, Ultramarines and Raven Guard for example. For purposes of the Allies rules these allies are treated as being from two different codexes and are treated as Battle Brothers. Note that you may field models from two different chapters that have the same Chapter Tactics, such as Ultramariens and Praetors of Orpheus in the same detachment. These chapters are so closely affiliated that they count as a single army on the battlefield."
COUNT AS: If you want to use Vulkan in a Ultramarines army you have to play use the Salamander Chapter Tactics. So you CAN do "count-as" but you lock yourself into their Chapter Tactics. In short, Special Characters are locked to their specific Chapter Tactics.

Ultramarines - Combat Doctrine: This detachment can utilize each of the following combat doctrines once per game. To do so at the start of your turn you state which combat doctrine you wish to use, if any, until the start of your next turn. You can only use one combat doctrine per turn.
Tactical: Units in this detachment re-roll ones while shooting, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase.
Assault: Units in this detachment can re-roll their charge range. Assault squads, bikes, or attack bikes instead have the fleet rule.
Devastator: Units in this detachment may re-rolls to-hit on snap shots, including overwatch shots, in addition models in this detachment's Devastator squads have the relentless unless they disembarked from a transport in their movement phase.

White Scars -
Born in the Saddle: Models in this detachment with the Bike Unit Type automatically pass Dangerous Terrain tests, and recieve a +1 to their Jink Cover Saves. In addition add 1 to their Strength when resolving their Hammer of Wrath hits.
Fight on the Move: Models in this Detachment have the Hit and Run Special Rule. Note that this does not include models in Terminator Armor, Devastator Centurions or Assault Centurions.

Imperial Fists -
Bolter Drill: Models in this detachment may re-roll all to-hit rolls of 1 made with a bolt pistol, boltgun, stormbolter, heavy bolters, or combi-weapons that are firing as boltguns. This rule does not apply to Helfire, Kraken, Vengence or Dragonfire rounds.
Siegemasters: Models in this detachment in Devastator squads and Centurion Devastator squads have the Tank Hunter special rule and add +1 when rolling on the building damage table.

Black Templars -
Accept Any Challenges, No Matter the Odds: When engaged in a challenge, Black Templar Characters reroll all failed to-hit rolls, and have the Rending Special Rule.
Crusaders: Black Templars have the Crusader and Adamantium Will Special Rules. In addition Black Templars have access to a special unit called a Crusader Squad.

Iron Hands -
The Flesh is Weak: Models in this detachment have the Feel no Pain on a 6+ Special Rule. Note that if they benefit from more than one instance of Feel no Pain they use the best version available.
Machine Empathy: All vehicles and characters in this detachment have the It Will Not Die special rule even though vehicles do not have Chapter Tactic special rules. Furthermore, Techmarines and Masters of the Forge in this detachment add +1 to their Blessing of the Omnissiah rolls.

Salamanders -
Flamecraft: Models in this detachment can re-roll their saving throws against wounds caused by flamer weapons as defined by the Warhammer 40,000 rulebook. Furthermore, flame weapons used by models in this detachment re-roll failed to-wound rolls and armor penetration rolls that don't cause a glancing or a penetrating hit.
Master Artisan: During the army selection each character in this detachment may upgrade on of his weapons, even one they have purchased as an upgrade, to have the Mastercrafted Special Rule at no additional cost.

Raven Guard -
Strike from the Shadows: Models in this detachment have the Scout Special Rule. In addition, on the first game turn, models in this detachment have the Stealth Special Rule. Note that units that include models with the Bulky or Very Bulky Special Rules do not benefit from either rule.
Wings of Deliverance: Jump Infantry Models in this detachment may use their Jump Packs in both the movement and assault phases of the same turn. Futhermore, they must re-roll all failed to-wound rolls caused by their Hammer of Wrath hits.

Special Characters:
Marneus Calgar:
+25 Points
Artificer Armor standard (2+)
God of War: May use a single Combat Doctrine twice per game
Titanic Might: Re-rolls all armor penetrating hits in close combat. He may reroll glancing hits to attempt to get a penetrating hit. Must accept the second roll even if it is worse than the first.
Terminator Armor is 10 points and doesn't prevent sweeping advances.Warlord Trait: Rolls 3 times on the Warlord Table, rerolling doubles, and chooses a single Warlord Trait.

Captain Cato Sicarius:
-15 points
Surprise Attack: +1 to Reserve Rolls
Weapons still the same
Battle-forged Heros: Pick a Tactical Squad and they gain Counter-Attack, Infiltrate or Scout.
May still use the Coup-de-Grace with his sword.
Lost Rites of Battle
Warlord Trait: Imperium Sword

Tigirius:
-65 points
+1 Wound
Master Psyker: May re-roll any or all of his rolls to choose which powers he knows. He has access to all the powers.
ML3
Hood of Hellfire: Psychic Hood that allows you to re-roll failed psychic tests
Rod of Tigiruis: Same as before with the addition of Soulblaze
Gift of Prescience: If your army contains Tigirius you may choose to re-roll reserves and apply the result to units of the same attachement.
Warlord Trait: Storm of Fire

Cassius:
Zealot
All equipment the same
Warlord Trait: Angel of Death

Telion:
Chapter Tactics: Ultramarines
Same points cost
Same rules

Sergeant Chronus:
-20 points
+1LD
His vehicle gains It Will not Die

Khan:
-35 points (bike is still 20 point upgrade)
Bike does D3 Hammer of Wrath hits
Furious Charge
If Khan is your warlord friendly models with the Chapter Tactics White Scars special rule that are bikes or have dedicated transports have the Scout special rule.
Khan makes all bike squads who are 5 bikes or more count as troop choices.
Warlord Trait: Champion of Humanity

Vulkan:
The Forgefather: If Vulkan is your warlord, all meltas, multi-meltas and combi-meltas in this detachment become twin-linked.
Lost Digital Weapons
No longer Master Crafts Thunderhammers
Warlord Trait: Iron Resolve

Shrike:
-10 points
Stealth
Before deploying Shrike can only join a Jump Infantry unit
Lost Fleet
Weapons stayed the same
Warlord Trait: Angel of Death

Lysander:
+30 Points
No more Bolter Defenses
Icon of Obstinancey: All models with the Imperial Fist Chapter Tactics re-roll failed morale and pinning checks
Same wargear
Warlord Trait: Champion of Humanity

Chapter Master Pedro Kantor:
+1 Attack
Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuses that the Chapter Banner gives.
Still has Hold the Line (Crimson Fist Sternguard Veterans are scoring)
Same Wargear and points
Warlord Trait: Iron Resolve

Helbrecht:
+5 points
+1 WS
Rites of Battle - Gone
Crusade of Wrath: Once per game, during the Assualt Phase, all models with the Black Templar Chapter Tactics gain Hatred and Fleet until the end of the phase.
Sword of the High Marshalls is the same
Legacy of Dorn (+D3 attack on the charge) same

Grimaldus:
-10 Points
-1 BS
+1 Wound
-1 Attack
It will Not Die (replaced "Only in Death Does Duty End")
Zealot
Relics of Hellsreach: Any Black Templar of a servitor in 6" gains a 6++ Invunerable save.
Unmatched Zeal: Black Templar models within of 6" of Chaplain of Grimaldus have the Zealot special rule.

Emperor's Champion:
Uses HQ Slot
+50 Points
2+/4++
Black Sword: AP2, Mastercrafted
Combat Stances: Smite the Unclean - +2 Strength, Black Sword is two-handed and unwieldy; Slay the Heretic - Rolls of 6s to wound are Instant Death
Bolt Pistol gives extra attack (unless using Smite the Unclean)

A Quick Summary of what Black Templars Gained and Lost (this list may not be complete):
Losses:
- No More Vows
- No More Marshalls or Castellans
- No More Terminator Command Squads
- No More Master of Sanctity/Reclessiarchy
- Sword Brethren are no longer units
- No More 2 Heavy Weapons in a 5 man Terminator Squad
- No More special rule upgrades (Tank Hunter, ect)
- No More Storm Shields on Assault Squads
- No More extra power weapons in bike squad
- No More Fearless in Close Combat
- No More Righteous Zeal
- Some Flavor
- Most Heavy Weapons +5 more
- No More Power of the Machine Spirt upgrade

Gains:
+ Chapter Master and Captains
+ Honor Guard
+ Regular Chaplains
+ Master of the Forge
+ Tactical Squads
+ Scout Squads
+ Land Speeder Storm
+ Vanguard
+ Sternguard
+ Ironclad Dreadnoughts
+ Centurions (Assault and Devastator)
+ Scout Bikes
+ Devastators
+ Whirlwinds
+ Hunter
+ Stalker
+ Land Raider Redeemer
+ Thunderfire Cannon
+ Crusader Squad keeps Land Raider Crusader as a Dedicated Transport
+ Initiates are 5 points cheaper (counting Frag and Krak Grenade upgrades)
+ Sword Brother option in Crusader Squad
+ Keep Initiate Power Weapon/Fist option
+ Neophyte leadership increased to Ld 8
+ Neophyte Shotguns S4
+ Crusader Squad keeps Pistol and Chainsword option
+ Crusader Squad Organization stays the same

So that's what they covered this week. Next week is everything else in the book!

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ох как все сложно -_-
пусть моряководы сами объясняют перед попячиванием =)

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На самом деле пока только игра слов и цифр, какого то очевидного павИра или радикальных изменений не видно. Мары в целом стали дешевле, трупса не бесполезна, именной либр наконец-то стал не неспособием, а вторым дедом(в его лушчие времена).
Очень хочется что бы Кудрак повторил подвиг ИГ и Тиранид, то есть в умелых руках - очень злая, нагибучая и тактически интересная армия.

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появился преордер новых морячков. Сайт ГВ еле живой =)

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Любителей моряков очень много))

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#ВМ_Слухи:Очередная партия слухов по оркам:
-Waargh поинты:
Каждые 3 отряда орков генерируют один поинт, но в отряде должно быть 10+ бойзов.
-Weirdboyz
Вирдбои не имеют варп-зарядов. На все способности тратятся Waargh поинты.
-Lootaboyz
Новое правило: Lootaboyz Босс может пальнуть один раз из оружия убитого им отряда (способность "one Shot").Способность можно использовать 1 раз за каждый уничтоженный отряд.
-Bigmek
ШАГ потребляет 1 Waargh поинт за выстрел.
-Waarghboss
Способность "Waargh Cry", стоит один Waargh поинт.
Источник : natfka.blogspot

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а еще их вроде как перенесли на весну

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С чем то поменяли местами или сдвинули?

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Надо их вообще на%й сдвинуть, а когда придётся выпускать - понерфить посильнее и новых фишек не давать. Впирод, ГВ!
P.S. И бойзов расфасовать по три штуки и продавать по 20 баксов.

Отредактировано Shirrick (2013-09-03 17:33:22)

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Ну судя по тем слухам что уже есть орки будут очень даже интересными, а учитывая что их пишет Метью, вполне вероятно что будут новые читоксеносы.
Вообще пока точно нет данных кто следующий. Должны были быть орки\тираниды\иг. Недавно появилась инфа что следующим летом выйдет книжка по Армагедону и к ее выходу будут приурочены сопли по Саламандрам и емнип Гофам. Следовательно орки по-любому к лету уже будут переизданы.

Shirrick
Ты то все равно не играешь ни БТ ни Орками, че вайнить? Мини как были так и остались красивыми

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кстати мне решительно не понятна цена на новых морячков, особенно на этот мини батлфорс, который стоит на 225 грн дешевле обычного, но минек там не 26 а 7. Как по мне они перегибают палку с ценой, и я боюсь, как бы иг не стала мегадорогой армией после нового кодекса. Выпустят новый танк на базе химеры и втулят цену в 600 колов

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а еще понравился трайкфорс, который отличается от мегафорса тем, что в нем лендрейдер заменили на 5 прыжковых ранцев и сделали на 100 грн дешевле. цены смотрел на хоббиворлде

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Кшатрий написал(а):

учитывая что их пишет Метью, вполне вероятно что будут новые читоксеносы.

Вкратце: 1)не хочу читоксеносов, мне бы просто кодекс с больше чем 2 расписками 2)Метью скорее всего не читал кодекс 2 редакции, бэк откуда я считаю на три головы лучше чем теперешний, 3) Боюсь что закатают орков в кодекс Enemies of the Imperium, вместе с крудами и зоатами, причём они будут чтить кодекс и поклоняться Ребе Жильману. Мэтью, он такой.

Кшатрий написал(а):

Ты то все равно не играешь ни БТ ни Орками, че вайнить? Мини как были так и остались красивыми

Не играю потому что выучил обе расписки орков и мне скучно играть кодексом с одной трупсой и двумя Хаку. Будет интересный кодекс - меня из клуба пиздюлями будет не прогнать.

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главное чтобы лутасов не порезали.. а все остальное похер..

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Shirrick
Я знаю, Вард может обосрать бэк, но правила он делает хорошие. Я смотрю на ГК, Некронов, Бладов и вижу хорошие вариативные кодексы. Есть и ноубрейн павер конечно, но им не Вард заставляет играть, а ленивые умы. Так что за проблему 1-2 расписок я бы не переживал.

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fly
Это не батлфорс. Я вообще не знаю что это за херня. Это больше похоже на мольбу ГВ купить завалявшиеся на складах комсквады, мол а иначе вам не видать модного капеллана, который на столе, кстати, не может)))

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http://rapidshare.com/files/2874895439/smcodex.pdf кодекс моряков

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ну и что скажут мароводы? Читали/смотрели/прикидывали?

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